"Patty-Jack", "The Socially Awkward Gamer", "Angry Patty" and so forth are monikers portrayed by Chris Hodgkinson. If you are in a crisis, please visit/call: CLOAKS AND CAPES SKYRIM MOD FREEIf you ever have any questions regarding my channel, videos, or just want to talk about anything feel free to contact me on Twitter or Facebook! Subscribe if you want but seriously it's all non-content.):Ĭheck out my channel for a variety of content including Skyrim Zombie Survival, first impression videos and editorials for upcoming games. Second Channel (I upload really weird and random things here. (Edit: This assumes you also have HDT-SMP installed properly.) And all it costs you is your tail, and presumably the tails of all cloak wearing hominids in Skyrim.Hitting that "like" button will net you tons of karma breh'. You will now have a game in which physics-enabled cloaks will be distributed to guards, soldiers, bandits, etc. Select the next cloak or cape in the left pane, and repeat steps 5 and 6 for each of the 25 capes and cloaks. Brace yourself against the dawning awareness that you've let yourself fritter away the last 10 years of your life honing a niche skillset that will never matter to anyone anywhere outside of our immediate place in time and space, and then select "Yes I'm absolutely sure."ĭeselect "40 - Tail," so the only remaining value is "46 - Unnamed." A warning window will pop up, asking if you're sure that you possess the highly specialized knowledge necessary to go through with this. In the right pane, under BOD2 - Biped Body Template, you will see First Person Flags (sorted) with check marks in the values "40 - Tail, 46 - Unnamed." I think what the 40 - tail flag does is tell skyrim to render the tails for khajiit and argonians (I asume, I haven't played around with it much). Expand that, and you will see a list of all 25 capes and cloaks added by this mod. Expand it so that you see a directory/grouping called Armor Addon. Select the cloaks and capes esp in the left pane. (I don't know why this works, but it does.) Instead, you need to change the tail settings within the esp, which has the predictable effect of making tails invisible while you are wearing cloaks, and the less predictable effect of crushing the "double cloak" bug. If you just start playing the game at this point, you will encounter the "double cloak" bug (& possibly the aforementioned nihilistic angst). CLOAKS AND CAPES SKYRIM MOD INSTALLOr install it all with a mod manager of your choice, and then delete Kirax's esp so that there is nothing taking precedence over volvaga0's esp. Here is how you fix the problem (the double cloak problem, not the chaos spiraling):ĭownload and install volvaga0's Cloaks and Capes.ĭownload Kirax's HDT-SMP Cloaks and Capes, and install ONLY THE MESHES & TEXTURES. And as Kirax explains in his stickied post, you can't just combine the two because you will get a weird "double cloak" bug, where every cloak will get rendered twice, and then the two cloaks will clip into each other, look terrible, and force you to abandon any vestigial hopes you might hold for an ordering principle that prevents the universe from spiraling into general chaos. Kirax's version is physics enabled, but not distributed. So the problem is that volvaga0's Cloaks and Capes are distributed to npcs, but not physics enabled. This was a sensible choice at the time Karonar1's work was relatively unknown, and as Kirax explained, the distribution element had to be removed because the "game will be unplayable if every guard is wearing this." There is only one problem: When Kirax added physics, he removed the portions of volvag0's mod that distribute cloaks and capes to NPCs, so NPCs don't get to enjoy the lovely cloaks and capes. The physics are beautifully rendered, and don't jiggle (much) when you're holding still. Of course, ymmv.Įnter Kirax, with his wonderfully built HDT-SMP version of volvag0's Cloaks and Capes. The cloaks jiggle when you're still, and it didn't feel quite right to me. My issue was that I never really loved Artesian Cloaks. So you can finally install a cloak mod, throw in Artesian Cloaks, and you're good to go. This makes it possible to distribute physics enabled cloaks, hair & armor* to guards, bandits, etc., without melting your CPU, since your CPU will only bother with physics for nearby objects. So.exactly what problem are we solving here? I'll get there.įirst some context: Among other things, Karonar1's version of HDT-SMP makes it possible to limit physics effects to actors within a certain radius of your character. With Karonar1's HDT-SMP fork getting some much deserved attention thanks to the recent Faster HDT-SMP mod on nexus, I thought I would share my own solution to making a distributed version of Kirax's HDT-SMP Cloaks and Capes, which is a physics enabled (but not distributed) version of volvaga0's Cloaks and Capes.
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